SE BUSCA

vivo o muerto

Name: "Reynardo Morales"
Height: 5 fulms
Build: Muscular/athletic
Last seen in: Ishgard
Recompensa de 100,000 gil
por información que conduzca a su captura

armado y peligroso


quick facts

Name: Reynardo Morales*
*Not his name given at birth.
Age: appears mid-30s
Gender: Male
Sexuality: Absentmindedly pansexual
Relationship status: Single
Appearance: Dark brown hair, brown eyes, rounded nose, full lips. Long canines and unusually long, sturdy fingernails.
Build: Short, muscular, athletic.
Scars: Mostly linear, across his face and chest.
Tattoos: None yet.
Residence: Lower Coerthas

Summary
Reynardo is a Tonawawta (Turali Hyur) of small stature but larger-than-life personality. He has some talent in a number of fields and disciplines, but is especially good with numbers. Currently he resides in the small Lower Coerthan town of Bellevaux. He's best known for helping poorer Ishgardians rebuild their homes destroyed by the Dragonsong War (and/or the Calamity) at very low cost.

hooks

A Turali In Eorzea
Reynardo has lived in Eorzea for many years now. Now that Eorzeans know more about "the New World," though, he's talking a little more openly about where he's from.
Travelling Light
Rey loves to visit new places. He's been all across Tural and Eorzea and has spent time in Thavnair. He's never been to Old Sharlayan or the Far East.
Gainful Employment
It's unclear how Rey manages to keep up his lifestyle. He only takes up odd jobs here and there, rather than holding down a permanent position. Maybe he's looking for a project he can sink his teeth into.
And Hell Follows Him
Everywhere Rey goes, death seems to arrive as well. Maybe he just has that kind of luck.
El Chato
Rey is unusually short even for a Midlander. Yet this helps him stand out. Maybe someone takes notice.

biography

Born and raised in Yok Tural, Reynardo discovered a love for travelling and embracing new experiences at an early age. Never content to stick to just one job, he learned many different skills growing up, allowing him to work just about anywhere he went.At some point, Rey stowed away on a merchant ship headed toward Eorzea. He spent time in Limsa Lominsa before sailing (officially this time) to Ul'dah, then making his way to Gridania before settling in Ishgard. He arrived in time to help the Holy See and the dragons rebuild at the end of their war, but still faced some discrimination due to being an outsider.And that's the party line.

out of character

About the Writer
Hi! I'm alecto. I'm a longtime writer and RPer.
I love blending my own RL cultures into FFXIV lore.
Among other projects, I run an annual Mardi Gras celebration.
I'm 30+ and live in the Central time zone in the US.
The major thing to know about me is that consent is important to me.I check in regardless of "breaking immersion" or "ruining the vibe."
If you'd rather not write with someone who will pause RP for this, that's alright.
I kindly ask that you respect the following guidelines for RPing with me:

  • Keep IC and OOC separate. I am not my character, and he is not me. Don't use IC to solve OOC problems, or vice versa.

  • Communicate. I try my best to read people's needs and intentions, but I'm not perfect. Just talk freely.

  • Respect consent. Everyone, including me and including you, should be able to consent or decline anything, and at any time.

  • Black lives matter, and trans rights are human rights. I don't RP with bigots.

act 0: legends and myths

A curious number of cultures across Tural's continents and islands have among their myths stories that caution respect towards exploring caves. In many such cultures, caves are holy or otherwise deserving of reverence. They might be seen as cradles of the delicate cycle of life and death. Visitors should tread with care.The stories vary, but they tend to involve some individual who showed no such decorum and was cursed to live much like the bats who guarded these caves. The individual brings this curse back to their village and spreads it, as they must drain the blood of the living so that they remain undead. So goes the origin of vampirism in Tural, at least by some accounts.

act i: heroes die young

Some five hundred years ago, a village of mostly Tonawawtans made its home on an island east of Tural, where the northern and southern continents meet. The tribe had been there for only a few generations, having migrated up from Yok Tural.The tribe had a kasike, a leader seen as a messenger of the gods, but the kasike of this time was especially down-to-earth. He was called Nitola. Among his many friends was a commoner who might have become a hunter or made pottery like his parents, but Nitola had long since witnessed the young man's penchant for taking numbers and mathematics and applying them to physical systems like architecture and astronomy. So when Nitola ascended to the seat of Kasike, he made his friend the tribe's chief architect.That architect, called Akaboaniki, went on to create new irrigation systems that improved the village's harvests, houses that stood stronger against the yearly hurricanes, and spiritual sites that nurtured the tribe's deepening faith. He also built a small family of his own with his partner and their two children. The village remained quite modest in size, but it thrived.Akaboaniki tended to mind his own business, even despite his closeness with Kasike, so he was unaware of the curse for quite some time. By the time he heard of it, it had morphed into a new form of worship. The tribe revered bats as guardians of the dead, so those of their number who were suddenly nocturnal and could summon bats -- and were drinking blood -- were catapulted into high honor. The shaman was sending more people to be turned every day.As the chief architect, and also on Kasike's orders, Akaboaniki was shielded from being turned. But the shaman disliked him, and by some manner of mistake he was attacked one night. He was placed in a cellar "for safety" while his body adjusted to being undead. But a long time passed with no one coming to get him, and eventually he had to feed.Once he had enough preternatural strength to break out from underground, he found the village nearly destroyed. Bodies drained of their blood were everywhere, while other bodies, those of the turned, showed signs of violence or of death due to lack of feeding. The shaman had turned too many vampires. There was no one left to drink from and no one left to worship the drinkers.Akaboaniki buried his family and Kasike Nitola, and then he left. He learned how to be a vampire by trial and error. He survived by taking lives. But he did survive.

act ii: moisture residue

There was no shortage of continent for Akaboaniki to wander, at least. It took his mind off of his grief until the worst of the pain subsided. His days, during which he slept, were filled with dreams of his lost family and nightmares of what he'd seen and experienced in his village.His nights were filled with wanton murder.By far the worst aspect of his life, even worse than losing everything and everyone he'd known, was having to take other lives in order to preserve his own. He quickly discovered that if he refused to feed, then the curse would take over and make sure he fed anyway. He also learned that the only true way to satiate the curse was to drain a person of their blood -- thus killing them.But he was not wholly without options. He could drink the blood of animals to tide him over for a bit, and on the rare occasion that he found someone to trust with his secrets, he could "sip" a little of their blood as well.Otherwise, he used his curse and the special abilities it gave him to hunt the worst kinds of criminals. Not those who turned to crime to make ends meet; those who indulged in hurting others, whose actions and choices were self-serving and destructive.It was the least he could do.He stopped using his birth name around his hundredth year of unlife. No one knew how to pronounce it. And since dead bodies tended to show up not long after he arrived at a place, he kept moving as well, never lingering anywhere for longer than a moon or two. Those skills he had learned became invaluable to his survival.

act iii: miscellanea

There may have been plenty of continent for him to travel, but Akaboaniki did run out after nearly five centuries. He saw most of the sights Tural had to offer -- many times, at different times, indeed. And his reputation for being around death, as well as occasional accusations of causing those deaths, began to stick too much. Legends were born and began to spread. Sometimes he came back to a town decades or centuries later only to hear myths of his own past crimes.Then the Eorzean adventurer known as Ketenramm crossed the salt. This was an incredible opportunity. He snagged himself a place as a deckhand on Ketenramm's return trip to Eorzea. The crossing was a bit worrisome as he had to toss a few drained bodies overboard, but he got by unnoticed.Once he arrived in Limsa Lominsa, he had to start over completely. He'd picked up some of the Eorzean language while on the ship, but he had to become conversational at it quickly. The culture of Limsa was different from any he had encountered as well -- rough, violent, lawless. It was the perfect place for him to hide out while getting used to Eorzea.In time, he travelled as far as Gridania and Ul'dah, and even visited Thavnair once, always staying for a moon or two until things got too hot. Ishgard was where he managed to stay for the longest. Among so many accused heretics, with so many people worried about dragons, and with crime already rampant in places like the Brume, it wasn't hard to find terrible people that no one would miss or regret losing.But when Tural began to trade directly with Eorzea, mercenaries directly from the continent became interested in finding him. His new name -- Reynardo Morales -- became attached to some of his past ones, and from there, it wasn't hard to locate him in the Holy See.So Rey fled again. But not too far this time. He went to a small Lower Coerthan town he had heard about, hoping they would prove as relatively accepting as rumors suggested. He wouldn't need just to hide this time. He'd need sanctuary.

rey's vampirism

Abilities:
Enhanced attributes. Rey is slightly stronger and more durable than the average Midlander. His senses are a little sharper as well.
Mist teleport. While Rey can use the Aethernet system, he can also teleport directly to places he's already been (usually) through a vampiric mist. He tries not to use this since the spooky fog and bats are a bit obvious.
Retractable fangs and claws. His canines and fingernails are typically long, but he can extend them further to use as weapons that can puncture and slash viciously.
Shadow walking. Rey is naturally adept at cloaking himself amongst shadows.
Longevity and rapid healing. Rey can be killed by extraordinary means, such as beheading or impalement, but lesser wounds will heal over time, and Rey will not die of natural causes such as illness or old age.
Weaknesses:
Sunlight. While being in the sun will not kill Rey, it does render his abilities nigh unusable.
Holy magicks. Spells cast with holy magicks are particularly damaging to Rey given his vampiric impurity.
Mirrors. Rey doesn't actually have a reflection. He can cast small spells that make it appear otherwise, but he might not always remember to. It's not like he bothers to do this in his house, for instance.
Dependent on Spoken blood. While Rey can use temporary workarounds such as drinking animal blood or sipping from a willing donor, his curse requires him to drain a Spoken body of its blood at regular intervals, otherwise he will perish.
No true soul present. Rey still has a soul; it's part of what animates him even in unlife. But his soul already belongs to the Lifestream, and it resides there. He can no longer enjoy things like the taste of food or warmth on his skin.